(MCSMA) and were statistically analyzed through the use of Likert Scale. Data were gathered through the random distribution of questionnaires to the Senior High Student of Mount Carmel School of Maria Aurora, Inc. In this way, the requirements of students are easier to conduct the information needed is easier and faster to find inside the campus. The result of this research will also help fulfill the lack of information in the library. The aim of this research is to ease the school works of these students. to know if it would help the senior high school students do their requirements easily such as their research papers. This quantitative research paper was conducted to know the effect and the impact of having an internet, as a source of information, in Mount Carmel School of Maria Aurora, Inc. Students should be disciplined when it comes to playing online games which they could still perform satisfactorily in their studies and it should not be given much priority over higher and more realistic priorities. Furthermore, students, teachers, and parents must be aware of the effects of playing online games and should regulate the time playing such game because it could ruin every students focus on their study. Based on the general result, the researchers conclude that a number of students playing online games could have a negative effect in their academic performance. They found out that the students cannot focus on their studies, they cannot do their home works as well as their projects and that they have low grades. Majority of the respondents are replied and favored that online games gave negative outcome to their study and health. Study revealed that online gaming has a huge impact among them regarding on their academic performance which lead them to poor or low grade and physical distress as well. The result of the study showed that online game have negative effect to academic performance of Senior High School students of MCSMA. The parameters used to evaluate the result were the effects of online games among SHS in MCSMA. By collecting answers received from the surveys given out to the respondents, each criteria was tallied and was divided to the total number of tallies of all criteria then, the quotient was converted to a percentage by multiplying it to 100. The study was laid out in descriptive design where researcher formulated questionnaire through Likert Scale. There were one hundred fifty + one (151) respondents which are composed of males and females from Academic Tracks which are Accountancy, Business and Management strand (ABM), General Academic strand (GAS), Humanities and Social Sciences strand (HUMSS). This aimed to determine the effects of online games among SHS in MCSMA. “EFFECTS OF ONLINE GAMES IN ACADEMIC PERFORMANCE AMONG SENIOR HIGH SCHOOL (SHS) STUDENTSOF MOUNT CARMEL SCHOOL OF MARIA AURORA.” The study dealt with the Effects of Online Games in Academic Performance among Senior High School (SHS) Students of Mount Carmel School of Maria Aurora. 2, Maria Aurora, Aurora, zip code 3202, in the school year 2019-2020. AND TALANIA, HANES ANDREW Department of Science, Technology, Engineering and Mathematics, Mount Carmel School of Maria Aurora (MCSMA), Silvestre Street Brgy.
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